I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. This means it will work for mods such as VHR - Vanilla Hair Replacer. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. :), Press J to jump to the feed. So to get the corresponding facegen files, you need to change the first two numbers to 0. And that's what happens most of the time when people encounter black faces in their game. Problems appear when you use more than one mod that modifies the same NPC face. I don't know why people still advice regenerating facegen data. ! New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Some assets in this file belong to other authors. Not needed but suggested heavily. This covers that up. This tool doesn't do anything by itself. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. That site also lets you input the NPC's name and will then give you their code. Just made my first weapon in Blender and want to know how to port over to Skyrim. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Repeat Steps 4-6 for any other mods with broken . I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. I sure can't tell. In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Right click. Check the box again and the old merges work perfect. Create a bashed patch. Find the entries for the head mesh itself. Log in to view your list of favourite games. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit This mod is opted-in to receive Donation Points. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. now definitely will not add same npc to console command batch file again and again. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Is there a way to export facegen data without the creation kit? Blackjack_Davy 2 yr. ago. Remove the DDS files from these directories . If it is not there, Facegen export requires CK no way around that, but only export it for the npc's you're having proiblems with (use CK Fixes) and if you have any sense you'll put them in matching BSA's as their loading/override will be automatic and avoid loose facegen files like the plague because they always override regardless. Which is a pita. Thank Bethesda for the shiesty BS, Soft. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. There appears to be nothing at all wrong with Padma's records. This mod is needed to extract all unique heads to allow you customize their textures. I haven't figured it out yet, but I've been working on it for the past few days. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? - You'll get the black head no matter which way you do it, or if you do both. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Launch TES5Edit/SSEdit. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. This may be an issue having to do with quads verses triangles, but I'm not sure yet. Another trick for spawning multiple NPCs without having to do a bunch of typing, is create a text file in your Skyrim game's data folder with each line corresponding to an NPC in the format "player.placeatme ". Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. With this guide, I will take you through the basics of creating a custom FaceGen with two or more Character Appearance mods, such as. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. fixed an issue. Install hundreds of mods with the click of a button. Cheers. I've got a few different mods which add npcs to the world which end up with blackened heads. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. Basically you want to check which tintmask texture is attached to the head mesh. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. This only happens for vanilla NPCs. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. First, pick one mod that alters NPC faces and use just that one. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. TBH, I'm not sure what exactly happens here. easymod/faq.md at master focustense/easymod GitHub Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. In most cases your problem is solved. It SHOULD read sth. Are these NPCs supposed to be normal Khajiits? The Elder Scrolls V: Skyrim Special Edition. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Most likely a missing (or unreadable) tint mask. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Log in to view your list of favourite games. I also opened the face mesh in NifSkope, and it looks fine there. Press question mark to learn the rest of the keyboard shortcuts. now can check records which is not in master file, by selecting them then choose '2. Could be worth a try. I've run into this problem too. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). I also can't see anything obviously wrong regarding poor Padma. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs A popup will show containing your mod list. I think nothing has changed regarding facegen. I hope all that helps (took me a while to figure all that out lol). If nothing had changed regarding facegen, then we could use NifMerge to simply convert the old game's head nifs into head nifs for the new game, but we can't. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. Can I do this in xEdit or will I need to use the Creation Kit? It's a flaw in Nifmerge. You currently have javascript disabled. In this case, all the effected NPCs are those added by mods they don't exist in the base game. All rights reserved. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. New comments cannot be posted and votes cannot be cast. Edited by Belegost, 13 November 2020 - 11:24 am. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. First, pick one mod that alters NPC faces and use just that one. But, it does not auto-save to the folder named after the original (vanilla or DLC) plugin, where the old CK would put them when pressing . I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. Nnnnnope. I appreciate the attempt. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. Put the one you want to win the conflict last.