Press the space key then arrow keys to make a selection. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. User account menu. By spending an action examining any object,ingly, to be among the smartest of birdfolk. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. On a success, you push them 10 feet away and knock them magical means. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. Whether or not Humblewood is able to survive the flames is up to you. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. This subclass gets some interesting abilities. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. There are two main subraces of gallus: bright and Huden Gallushuden. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. You can use your action to curl up, exposingattackers to a wall of your toughened quills. You can also understand Auran, though you cannot speakCORVUM TRAITS it naturally. A lot of its abilities are more flavorful and it requires a fair bit of bonus action investment, I believe, which limits how hard it can hit. Storytelling on its own has always been connected to nature. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. (Neutral) Cynicism. Hit Point Press. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. You can speak, read, and write Birdfolk and Vulpin. You have advantage on saving throws against poison and resistance against poison damage. members of the weasel family, such as ferrets and badgers. You may additionally remove a single diseaseof you and able to see and hear you to benefit affecting the target of this ability.from this trick. You have proficiency in the Performance skill. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. You are practical and level-headed, Nature. Other 5e races who choose to dashes, and dots. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. We have so much technology surrounding us every day, getting out into nature isnt an option for many. Using your feathered arms, you can slow youra raptor. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. a regular jump, but not while gliding. Your sharp claws aid you in unarmed combat and Corvums are typically found in positions with a modicum while climbing. tional distance up to your movement speed. Size. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. Boxing Lessons. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Nonetheless, corvums see the benefit of rules, even ifmany attempt to turn them to their own advantage. Despite these indi-vidualistic tendencies, they are capable of forming familialand community bonds that transcend a permanent or singlephysical home.STRIG TRAITS Ability Score Increase. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. Vulpins arent innately evil, but their difficultysharp fangs. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. Cervans who have seen visions in this proficiency in one of the following skills: Athlet-way are known as The Sighted, and after ics, Medicine, Nature, or Survival.this initial event, some will suddenly findthemselves receptive to visions of the past,present, and future.22 Chapter 1 | Welcome to the WoodSurge of Vigor. You have proficiencyin the Survival skill. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Moreover, a newly invigorated Bandit Coalition swells in numbers. Most gallus are lawful good. They livecontain the odd family of jerbeen, or a few lone hedges. Center of Attention. Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. The crea-different skills. After the establishment of the treaty, humblefolk began toNow the great birdfolk cities face more threats from bandits live once again in small woodland villages beneath the trees,and forest fires than ever before. Ability Score Increase. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. others affect me. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. Something made you decide that path was nolonger worth pursuing, and you left that life behind. You can speak, read, and write Birdfolk. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. * A patient druid shared the that you know.secrets of forest magic with you. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. slow your descent. Skulker. Age. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . Your size is Small.emotions they feel. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. Birdfolk is a language of clicks, caws, and whistles. Life for many humblefolk was peaceful and pros- perousuntil the fires came. You can speak, read, and write Bird-folk. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. We throw dice onto surfaces made of trees whose history we are woefully clueless of. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. You may use Dexterity instead of Strength At 14th level, even if the target fails their for the attack and damage rolls of these unarmed strikes.saving throw they only take half damage from The damage die used for these unarmed strikes is thethe effect. Growing up gifts. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. However, some cervan villages have since started to Age. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) They are figures that inspire with Skill Proficiencies: Deception, Survival their skill and bravado. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. Humblewood campaign has easy combat, so why should you optimize. Enhance your Humblewood experience with our official minis! You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. The Deck of Many Presents Humblewood Campaign Setting. 1 lb.Strig 3'10" +2d10 80 lb. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. You cannot glide while wearing heavy armor, or if youcommon good. When tragedy leaves it naturally.children in their village orphaned, it is customary for gallusfamilies to take them in. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. Your Wisdomscore increases by 1. Vulpins mature at an average pace, and can becomparatively long-lived. Charisma is your spellcasting ability for this spell. Add this result in pounds to your races base weight. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. Additionally, a Luma immediately gains access to any any cantrip from the Sorcerer spell list, allowing a character to gain a synergistic spell they may not have previously had access to. Please enable JavaScript to get the best experience from this site. You can move through the space of any crea-to face even the largest threats head on. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. You have proficiency in the Perception skill.could not predict. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. The arrival of a pronghorn cervan is an event to cele- brate, as it can occur only once in a generation. When you perform, you can demon- strate the innate and mystical power of your Charisma. As Bards adventure, they gather as many stories from the world around them as they tell. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. Alignment. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. to do so when you finish a long rest. It needs to stop somewhere. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. Press J to jump to the feed. Lumas tend to keep to themselves, preferring Fated. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! Your Strength score increases by 2. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. You gainof mortals. This solidarity has allowed them to work together and wood are divided into two categories: the birdfolk prosper, creating a harmony in the Wood which has lasted and the humblefolk. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. for your own safety. Printed in Canada.Contents Part 3: An Urgent Summons 1231. We can help people, we can be heroes, and we have magic. a hostile creature that is Large or smaller. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. additional bonus to the saving throw. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. They tend to form Languages. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. RELATED: Dungeons & Dragons: 10 Rare Magic Items Youd be Lucky to Find. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used.