Again, from this point onward there is no longer a point in me counting the ventilation shafts for reference, so I wont be doing it. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). Loop around and defeat the enemies. After a cutscene, the final boss fight with Grigori will start. Lets head to the Nondescript House in the suburbs next. Note the locked door that cant be opened when Murray is here, well come back to this shortly. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. Now it's time to get back to the main quest. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Now head through the door at the end of the hallway to reach The Device. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. They can also overheat so you'll have to wait for a cool down. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. The Bear is in the previous section. Carry on, and when you reach the next orange room, give that clown an answer of 10. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Past the vending machine, youll find a chest containing x3 Random Items. If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. Next, head back to Hawkins Suburbs. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. But . Is the major involved as well? Now talk to Murray to continue the story. If you play along with the ladies, youll have an option to guess her weight. Otherwise, head SE to find another clown and the yellow doors. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). And then turn off the power. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Now move the Mini-Truck again to the 3rd area. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Talk to a man in a convertible, who will need his keys back. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. Just back off when you see the double arrows suggesting he'll pull this move. Make your way to Billy again while fighting more flayed. After he's down, you get another cutscene. When youre ready to continue, head on over to Murrays Warehouse from the world map. Back here you'll find a maze of destructible rocks and some logs, and a small enclosure with the Gnome #11: MacDonald in it. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Now talk to the scientist and try to head inside. Showing 1 - 7 of 7 comments. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. This next room, as crazy as it looks, is impossible to win. Youll be forced in through the Garage. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. When you step on the two pressure plates here, you'll start a really annoying puzzle. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . On Aug. 31, 2021, Stranger Things 3: The Game will be . Youll find the hidden Gnome #35: Falken! Talk to him and you can choose whether you want a damage or defense-boosting trinket. If you've followed this guide, you should have 44 out of the 50 gnomes, only missing numbers 5, 40, 45, 47, 48, and 49. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Keep moving to wipe them out with less damage. When you're ready, position your characters by the consoles. Now head in that back room to find Soviet Keycard Lv3. For example, I was able to make a trinket to add HP to my party. Head to Weathertop via the fast travel screen. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. Next, lets continue the Scoops Troop mission, so head to Starcourt. This isn't really as confusing as it initially seems, though. Hub: Murray's Warehouse. Next, head to Hawkins Lab. They're pretty easy to find. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. Head into Hawkins Town Hall and talk to Anton right in the lobby. Backtrack to the opened door for another cutscene. You should already have the Mackerel and Tuna, though. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Soo, this should start to make sense by now. Done for now! You need tickets to follow him. german property group update; wisconsin state league baseball. Now face the Rat toward the sink and the Bear toward the plants. Check back in and Mrs. Driscoll will open the barn for you. So instead, set the breakers to what the computer in the opposite wing said. Stranger Things 3: The Game By: BonusXP. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. In the chest is the Lv2 keycard you need. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. * Bei Fragen einfach anrufen oder schreiben: +49 (0)176 248 87 424. agma ballet companies; evil mother in law names; difference between crime and offence uk In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Youll find a Workbench if you need it, then again hit the switch to move onward. Now move the Mini-Truck once more to the 4th area. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Cut through the chained door in the back, and go through a dark area with many rats. You can go back and talk to her, but she's just going to tell you to keep looking. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Tiny #4: Weathertop, Weathertop Shack, entrance room. Return to the Pool, head into the Men's Locker Room, and turn off all the lights. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Head back to the Hawkins Post for a cutscene and the end of the chapter. Talk to Erica, and then talk to her again outside the loading dock. Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Lets over to the Town Hall when ready to start a sidequest. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Wow! Talk to Murray at the door and then enter Murray's Garage. If you're in a similar predicament, you've come to . In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. ALL RIGHTS RESERVED. Head inside to Starcourt Atrium. Clear them out, and then hit the breaker to power the switch, using a character swap to reach the button. Once you're ready, head to the showdown. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Okay, sure. Head back to Hawkins Suburbs and the Pool. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. Such as the one you can grab in Hawken Square while you're there getting the blueprints. There are 3 locked doors in this area with 3 circuit breakers. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. Murrays GarageDestroy one of the TVs here for Murrays Disk. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Go around the corner and you'll hit another timed event. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Murray's Warehouse . Go now back to the door to the mayor's office you ignored before. Here, head up and read the bulletin to learn that the combinations are now LRR. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. Head through the door and you'll complete the quest. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. Enter in LRR to unlock the door and backtrack to proceed. 1 Head to Scoops Ahoy for a cutscene with Steve and Robin. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. He will task you with smuggling? The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. He'll join your party, netting you: Now, talk to Eleven in the living room. June 30, 2022 . Tiny #9: Hawkins Square, Hardware Store, N end. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. The order of the switches, from left to right, is 2, 4, 1, 3. Run up to Mike's mom and get an update to your quest. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Enter the wooded door first for a Funhouse Keycard. Easy enough, though. Once you've cleared it out you'll now have to defend it from waves of enemies. can you use snoo without sleep sack. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. Completing the mission nets you: Before you leave, grab Gnome #13: Marty from the SE wall of the main room. Now there are enemies here, but you can mostly just run past them and keep talking to Billy. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. Hell reward you with money, a Medkit, and x2 Cokes. You can find them by heading SE through a clearing near the porta-johns. Now we need to craft the helmet. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. Go NW in the previous green room. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Inside you'll get a quick cutscene. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. The bulletin board says Hint: Lucky number 7. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. So this walkthrough guide will help . Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Stranger Things. Before heading back to Starcourt, I decided to polish off the other story quest. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. stranger things 3 game murray's warehouse buttons. Inside is a puzzle. Eventually you'll be ambushed and back out into the cabin. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. Exit this base and youll be back in Starcourt Mall. Head to the men's changing room. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Enter and talk to Eleven to surprise Dustin. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. Time to head to Hawkins Lab. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Last one we're grabbing for now is at the Hospital. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. This will make the locked door open in the back, with the chest loot and the gnome for the taking. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. Defeat the enemies in this room as quickly as possible to advance to the next room. Creators: The Duffer Brothers. Rewards: Unlocked Door, Access to exit east of the Weathertop Shack, Gnome #50: Jareth, locked door requiring a Secret Badge (revisit later). Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. You probably already picked up the coffee and filters if you ransacked the place and hit the storeroom. Enter the bolted door to the SE, and youll read a note on the wall that says that theres a map on the floor. Stranger Things is the best streamed view show of 2022. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Go back to the bear plinths and position them as hinted at. Starcourt MallTalk to Erica and shell join your party. Head up to Floor 4. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. She will give you a series of tasks, including raking the leaves in her now-open backyard. Nows a good time to craft your Vault trinket, since we found the Large Magnet. Ivan will help you once you smash up the rats in the adjoining rooms. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Anyone else gotten to this point? Postado a: 16 jul. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Around the house to the SE is your next Gnome #2 Christine. You'll come across a bear on a plinth, and need to find the remainder to proceed. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Now go back to the entrance, and follow this map. Start by heading SE. Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. Now head SE to the end of that long hallway to another locked door. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. For the Shooting Gallery, Will should work pretty well. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Left/NW wing: On - Off - Off - On - Off; Right/SE wing: Off - On - On - Off - Off. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. company owns shopstyle codycross abigail western area 51; wax candy with juice inside troy mi . Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. Funhouse Floor 2[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). You'll re-enter The Void. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. DISCLAIMER: This back-area is a one-time-only area. Now open a locked chest in the SE room for some money (this is technically random; you might get a Medkit or other restorative items too). You should have 12 by now, so we need at least 18 more to make a total of 30. Talk to Kline when youre ready to continue.
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